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Train to earn XP and gold, upgrade your focus, and clear quests as you level up. A juicy, offline neon-fantasy idle RPG.
<main class="rpg" role="application" aria-label="Mini RPG Clicker">
<header class="rpg__top">
<div class="hero">
<div class="hero__sigil" aria-hidden="true">
<span class="hero__rune">✦</span>
</div>
<div class="hero__id">
<p class="hero__name">Wandering Adept</p>
<p class="hero__class">Level <b id="level">1</b> · Arcane Clicker</p>
</div>
</div>
<div class="hero__gold" aria-live="polite">
<span class="coin" aria-hidden="true">◈</span>
<b id="gold">0</b>
<span class="gold-label">gold</span>
</div>
</header>
<section class="xp" aria-label="Experience">
<div class="xp__row">
<span class="xp__label">XP</span>
<span class="xp__nums"><b id="xp">0</b> / <span id="xpNext">50</span></span>
</div>
<div class="xp__track" role="progressbar" aria-valuemin="0" aria-valuemax="100" aria-valuenow="0" id="xpBar">
<div class="xp__fill" id="xpFill"></div>
<div class="xp__shine" aria-hidden="true"></div>
</div>
</section>
<section class="stage">
<div class="stage__orb" aria-hidden="true">
<div class="orb__glow"></div>
</div>
<button id="trainBtn" class="btn btn--train" type="button">
<span class="btn__title">Train</span>
<span class="btn__sub">+<b id="perClick">1</b> XP</span>
</button>
<div id="floaters" class="floaters" aria-hidden="true"></div>
</section>
<section class="shop">
<button id="upgradeBtn" class="btn btn--upgrade" type="button">
<span class="btn__title">Upgrade Focus</span>
<span class="btn__sub">Cost <b id="upgradeCost">15</b> gold · +1 XP/click</span>
</button>
<p class="shop__hint" id="shopHint">Spend gold to hit harder.</p>
</section>
<section class="quests" aria-label="Quest log">
<h2 class="quests__title">Quest Log</h2>
<ul id="questList" class="quests__list"></ul>
</section>
<footer class="rpg__foot">Powered by Animica</footer>
</main>